Assist:
An assist is awarded to the player or players (maximum of two) who touched
the puck prior to the goal, provided no defender plays or possesses the puck
in between.
Game Played:
A player receives credit for playing in a game if: i) he steps on the ice
during time played or; ii) serves any penalty.
Game-Winning Goal:
After the final score has been determined, the goal which leaves the
winning Club one goal ahead of its opponent is the game-winning goal (example:
if Team A beats Team B 8-3, the player scoring the fourth goal for Team A
receives credit for the game-winning goal).
Game-Tying Goal:
The final goal in a tie game.
Goal:
A goal is awarded to the last player on the scoring Club to touch the puck
prior to the puck entering the net.
Goals-Against Average:
Multiply goals allowed (GA) by 60 and divide by minutes played (MINS).
Goaltender Win / Loss / Tie:
A goaltender receives a win, tie or loss if he is on the ice when either
the game-winning or game-tying goal is scored.
Penalty-Killing Percentage:
Subtract total number of power-play goals allowed from total number of
shorthanded situations to get total number of power-plays killed. Divide the
total number of power-plays killed by the total number of shorthanded
situations.
Plus-Minus:
A player receives a "plus" if he is on the ice when his Club scores an
even-strength or shorthand goal. He receives a "minus" if he is on the ice for
an even-strength or shorthand goal scored by the opposing Club. The difference
in these numbers is considered the player's plus-minus statistic.
Power-Play Goal:
A goal scored by a Club while it has a manpower advantage due to an
opponent's penalty. Following are some examples of what is and is not
considered a power-play goal:
- if a Club has an advantage on a minor penalty starting at 2:02 of the
period and it scores at 4:02, the goal is not a power-play goal.
- if a Club scores on a delayed penalty, the goal is not a power-play
goal.
- if a Club has an advantage due to a five-minute major or match penalty,
that Club is always credited with having one more advantage than the number
of power-play goals it scores during that advantage, because the penalty
does not expire a new advantage begins after such a power-play goal. For
example, if Team A scores three goals during a major penalty, it is credited
with four advantages.
- if a Club is on a power-play for any length of time it considered to
have had an advantage.
- if a minor penalty is incurred by a Club on a power-play due to a major
penalty, a new advantage is given to that Club when its minor penalty
expires, provided the opponent's major penalty is still in effect.
Power-Play Percentage:
Total number of power-play goals divided by total number of power-play
opportunities.
Save Percentage:
Subtract goals allowed (GA) from shots against (SA) to determine saves.
Then divide saves by shots against.
Shooting Percentage:
Divide the number of goals scored by the number of shots taken.
Shorthanded Goal:
A goal scored by a Club while it is at a manpower disadvantage due to a
penalty. The same cases apply in a similar but opposite way for shorthand as
for power-play goals.
Shot on Goal:
If a player shoots the puck with the intention of scoring and if that shot
would have gone in the net had the goaltender not stopped it, the shot is
recorded as a "shot on goal".
Shutout:
If two goaltenders combine for a shutout, neither receives credit for the
shutout. Instead it is recorded as a Club shutout.
Tenths of a Second:
If a penalty or goal occurs in the last minute, the time is rounded off to
the previous second (ex: if a penalty is called with 12.4 seconds left in a
period, the time is indicated as 19:47 and not 19:48.
Tie-Breaking Formula:
In the event that two or more Clubs are tied for total points, the order of
standings and draft order is determined as follows:
- the Club with the most victories will be placed higher in the standings.
- if Clubs remain tied, the Club earning the most points from the year's
head-to-head competition will be placed higher in the standings. In the
event an uneven number of home games against one another were played, the
first game that created the disparity is discounted. Where more than two
Clubs are tied in victories and points, the Club having the greatest
percentage of available points earned among each other will be placed higher
in the standings.
- if Clubs remain tied, each Club's "Goals Allowed" are subtracted from
its "Goals For" during the entire regular season. The Club with the greater
differential will be placed higher in the standings.